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Learn to play American Mah Jongg, from scratch

Never played? Start here: 8 short lessons teach the game one step at a time, from the tiles to a whole game, with a question now and then to check the idea. Each takes a few minutes.

No account needed: a few minutes, right here.

The lessons

  1. The tiles. The 152 tiles: three suits, the winds and dragons, the flowers, and the jokers.
  2. Reading the card. How a line on the card makes a hand: its groups, its suits, its value, and where Jokers can go.
  3. The Charleston. Passing tiles before play: right, across and left, then again if everyone agrees, and the courtesy pass.
  4. Turns and claims. Whose turn it is, who gets a discard two players want, and the discards no one can call.
  5. Calling. Taking a discard to finish a group, exposing it, and swapping for a Joker.
  6. Mah Jongg and the payments. Winning with 14 tiles that make a line, and what each player pays you.
  7. Dead hands and wall games. When a hand can't win any more, and when no one wins at all.
  8. A first game, step by step. One hand from the deal to Mah Jongg: a pass, a discard, a call, a Joker swap, the win and the payments.

Then strategy: 6 lessons on racks dealt by the engine, where the best choice beats a beginner's rule of thumb, and on what the luck of the deal decides. Pro has them all; on Free's plan, a new one comes each week.

How the lessons work

What is American Mah Jongg?

American Mah Jongg, also spelled mahjong, is a game for four players with 152 tiles: three suits, winds, dragons, Flowers and Jokers. Each player builds a hand of 14 tiles that makes one of the hands on a card, which the National Mah Jongg League publishes every year. Before play, the players pass tiles to each other in the Charleston. Then each turn you draw a tile and discard one, and you may call another player's discard to finish a group. Jokers stand in for tiles in groups of three or more. The first to complete a hand on the card calls Mah Jongg and wins.

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